Senin, 23 Maret 2015

[P362.Ebook] Free PDF Embracing Defeat: Japan in the Wake of World War II, by John W. Dower

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Embracing Defeat: Japan in the Wake of World War II, by John W. Dower

Embracing Defeat: Japan in the Wake of World War II, by John W. Dower



Embracing Defeat: Japan in the Wake of World War II, by John W. Dower

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Embracing Defeat: Japan in the Wake of World War II, by John W. Dower

Winner of the Pulitzer Prize, the 1999 National Book Award for Nonfiction, finalist for the Lionel Gelber Prize and the Kiriyama Pacific Rim Book Prize, Embracing Defeat is John W. Dower's brilliant examination of Japan in the immediate, shattering aftermath of World War II.

Drawing on a vast range of Japanese sources and illustrated with dozens of astonishing documentary photographs, Embracing Defeat is the fullest and most important history of the more than six years of American occupation, which affected every level of Japanese society, often in ways neither side could anticipate. Dower, whom Stephen E. Ambrose has called "America's foremost historian of the Second World War in the Pacific," gives us the rich and turbulent interplay between West and East, the victor and the vanquished, in a way never before attempted, from top-level manipulations concerning the fate of Emperor Hirohito to the hopes and fears of men and women in every walk of life. Already regarded as the benchmark in its field, Embracing Defeat is a work of colossal scholarship and history of the very first order. John W. Dower is the Elting E. Morison Professor of History at the Massachusetts Institute of Technology. He is a winner of the National Book Critics Circle Award for War Without Mercy. 75 illustrations and map

  • Sales Rank: #50690 in Books
  • Color: Grey
  • Published on: 2000-06-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.20" w x 6.20" l, 1.79 pounds
  • Binding: Paperback
  • 688 pages

Amazon.com Review
Embracing Defeat tells the story of the transformation of Japan under American occupation after World War II. When Japan surrendered unconditionally to the Allied Forces in August 1945, it was exhausted; where America's Pacific combat lasted less than four years, Japan had been fighting for 15. Sixty percent of its urban area lay in ruins. The collapse of the authoritarian state enabled America's six-year occupation to set Japan in entirely new directions.

Because the victors had no linguistic or cultural access to the losers' society, they were obliged to govern indirectly. Gen. Douglas MacArthur decided at the outset to maintain the civil bureaucracy and the institution of the emperor: democracy would be imposed from above in what the author terms "Neocolonial Revolution." His description of the manipulation of public opinion, as a wedge was driven between the discredited militarists and Emperor Hirohito, is especially fascinating. Tojo, on trial for his life, was requested to take responsibility for the war and deflect it from the emperor; he did, and was hanged. Dower's analysis of popular Japanese culture of the period--songs, magazines, advertising, even jokes--is brilliant, and reflected in the book's 80 well-chosen photographs. With the same masterful control of voluminous material and clear writing that he gave us in War Without Mercy, the author paints a vivid picture of a society in extremis and reconstructs the extraordinary period during which America molded a traumatized country into a free-market democracy and bulwark against resurgent world communism. --John Stevenson

From Publishers Weekly
The writing of history doesn't get much better than this. MIT professor Dower (author of the NBCC Award-winning War Without Mercy) offers a dazzling political and social history of how postwar Japan evolved with stunning speed into a unique hybrid of Western innovation and Japanese tradition. The American occupation of Japan (1945-1952) saw the once fiercely militarist island nation transformed into a democracy constitutionally prohibited from deploying military forces abroad. The occupation was fraught with irony as Americans, motivated by what they saw as their Christian duty to uplift a barbarian race, attempted to impose democracy through autocratic military rule. Dower manages to convey the full extent of both American self-righteousness and visionary idealism. The first years of occupation saw the extension of rights to women, organized labor and other previously excluded groups. Later, the exigencies of the emergent Cold War led to American-backed "anti-Red" purges, pro-business policies and the partial reconstruction of the Japanese military. Dower demonstrates an impressive mastery of voluminous sources, both American and Japanese, and he deftly situates the political story within a rich cultural context. His digressions into Japanese cultureAhigh and low, elite and popularAare revealing and extremely well written. The book is most remarkable, however, for the way Dower judiciously explores the complex moral and political issues raised by America's effort to rebuild and refashion a defeated adversaryAand Japan's ambivalent response to that embrace. Illustrations.
Copyright 1999 Reed Business Information, Inc.

From Library Journal
Dower's magisterial narrative eloquently tells the story of the postwar occupation of Japan by departing from the usual practice of making the story part of General MacArthur's biography and instead focusing on the citizens. With historical sweep and cultural nuance, and using numerous personal stories of survival, loss, and rededication, he follows the astonishing social transformation of a people. (LJ 4/1/99)
Copyright 2000 Reed Business Information, Inc.

Most helpful customer reviews

135 of 147 people found the following review helpful.
A bold and authoritative view of the U.S. occupation.
By mark selden ms44@cornell.edu
Embracing Defeat is an authoritatively researched and beautifully written account of the U.S. occupation of Japan by a leading specialist on World War II, Japan and the U.S.-Japan relationship. This is a work that pulls no punches. Like no earlier study, it brings to the fore the ironies and contradictions of the era and casts fresh light on several of the great political issues of the era: the making of Japan's postwar constitution, U.S.-Japan relations, the reconstruction of economy and society, the role of Japan in the making of the U.S. order in Asia, and the role of MacArthur. It also offers the first cultural history of the occupation.It is particularly valuable in bringing out Japanese contributions to shaping occupation outcomes. Embracing Defeat is a pleasure to read.Dower takes the reader on a tour that reveals ambiguity, irony, fallibility, vitality, dynamism, messianic fervor, theatre of the absurd, the world turned upside down, fall and redemption, flotsam and jetsam on a sea of self-indugence, cynical opportunism, top-to-bottom corruption, delicacy and degeneration, despondency and dreams, tragedy and farce, boggling fatuity, and carnival, to mention a few of the polarities that run through this beautifully written and astute volume.

0 of 0 people found the following review helpful.
Fascinating: comprehensive but still readable!
By Amazon Customer
Having read this book, it seems that I now know somewhat more about the post-WWII American occupation of Japan than do many of my native Japanese friends! This is a fascinating and comprehensive account of that period, covering not only the chronological facts, but also examining interpersonal relationships and underlying tensions between Japan's leaders and their foreign overlords. Despite the astonishing level of factual detail, the author has succeeded in producing a readable and even entertaining narrative: a book that makes good bedtime reading. I was particularly interested in the analysis of how the occupiers' imposition of self-contradictory standards on Japanese "democracy" forced the defeated country to develop attitudes that were subsequently derided as "typically Japanese"!

0 of 0 people found the following review helpful.
Excellent description of conditions in Japan postwar
By Judith Harris
Excellent description of conditions in Japan postwar. Historically accurate and inciteful examination of country and people. I lived there and loved it.

See all 122 customer reviews...

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Jumat, 13 Maret 2015

[G734.Ebook] Ebook Free Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson

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Minecraft: The Unlikely Tale of Markus

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson



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Minecraft: The Unlikely Tale of Markus

A completely unique and in-depth look at the creator of Minecraft, Markus "Notch" Persson, and his rise from unknown computer programmer to multi-millionaire international gaming icon. Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in.

Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age.

  • Sales Rank: #489170 in Books
  • Color: multi-colored
  • Brand: Minecraft
  • Published on: 2013-10-17
  • Released on: 2013-10-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.26" h x .86" w x 5.49" l, .75 pounds
  • Binding: Hardcover
  • 256 pages
Features
  • *A completely unique and in-depth look at the creator of Minecraft, Markus "Notch" Person, and his rise from unknown computer programmer to multi-millionaire international gaming icon.
  • *Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire.
  • *256 Pages total
  • *Officially licensed
  • *Brand new

Review
"You may find this book as addictive as Minecraft."—Slate

"At the core of the story of Minecraft is the lesson that success is possible, if you have a good idea and the passion and skill to pursue it. Minecraft is indeed an unlikely tale. That’s what makes it so great, and that’s why this little book will make a terrific holiday gift for the gamer in your life.”—Andrew Leonard, Salon

"Minecraft is a beautifully human story...it's well worth a read and offers, at the very least, inspiration, and at the very most, hope."—TechCrunch

"This book takes his story and gives you a closer look. You learn about the man behind the game. His childhood, his family, the growth of his company and the lives of the people who work there. It doesn’t just give you the big enormous, glamour-filled cut scenes that you read about on the Internet. This book gives you the pixels, the details."—Book Riot

"Suspenseful, grounded, and startlingly relatable. I expected a book about Minecraft; what I got was a compelling story about personal struggle and accomplishment. A perfect gift for Minecraft players, parents of younger players, or anyone interested in indie games."—Game Skinny

"Pulls itself along with the narrative compulsion of a tech biography...outlines a cultural phenomenon in ways that even those who've missed out up 'til now can understand."—The Stranger

"I have been following Minecraft closely for over three years, and yet this book consistently surprised me with new insights into the game's development.  It focuses on the human story behind all those pixellated blocks. I have a new respect for Notch's accomplishments with Minecraft and for all the hard work that the Mojang'ers have devoted to making the game such a phenomenon. This book offers a fascinating and honest peek into the mind of the man who made Minecraft a reality."—Joel Levin, MinecraftEdu co-creator 

"This book explores the man behind the game to a depth that you won't, and that you can't, find anywhere else. In this work, Markus "Notch" Persson has revealed everything about the events that led to an international super-phenomenon. The resulting story will fascinate and inspire."—Sethbling, Minecraft video maker

About the Author

LINUS LARSSON and DANIEL GOLDBERG are two of Sweden’s best-known writers on new technology and the internet. They have been published in the Washington Post and American Computer World, among other places, and quoted by BBC News, the New York Times, and the Sydney Morning Herald. Their first book, Swedish Hackers, was published in 2011 in Sweden. Minecraft, their bestselling English language debut, followed that same year.

Excerpt. © Reprinted by permission. All rights reserved.
Chapter 1
Three, Two, One . . .

It’s November 18, 2011. An old man in a faded gray
sweater looks up from his slot machine. A long and
steady stream of children, teens, and grown-ups flows
through the casino. Their outfits are odd, even for this
place. In Las Vegas, you can count on seeing pretty much
anything: Elvis impersonators lined up on the sidewalks,
gigantic fake-gold lions, drunken weekend revelers, and
fountains shooting water hundreds of yards into the air
synchronized to the tune of the national anthem.
The people streaming through the casino at the Hotel
Mandalay Bay are wearing cardboard boxes on their
heads. Some are in full cardboard-box bodysuits with
armholes that look uncomfortable and make their elbows
stick straight out, like cubist comic-strip characters with
the posture of bodybuilders. The cardboard suits they’ve
squeezed into are painted in large colorful squares, some
green, some black. Others are light blue, brown, and
pink. The man at the slot machines, clueless, returns to
his game, his cigarette, and his morning cocktail.
The cardboard-box people aren’t there to win money.
They continue toward the convention facilities that are next
to the casino, where in a few minutes they will be cheering
as they watch a thirty-two-year-old Swede pull a lever and
release the finished version of their favorite game.
Minecraft. A computer game as incomprehensible to
the uninitiated as it is wildly adored by tens of millions
of people. Those who’ve traveled here are among the
game’s most devoted fans. Not only have they paid airfare
but also, before embarking for Las Vegas, they cut
and glued their suits, modeled on the game’s primitive
block graphics and shapes.
And there are thousands of them, representing a total of
twenty-three countries. The youngest is four years old and
the oldest is seventy-seven. Of the many parents, some
have made the trip just for their kids and are now observing
in awe a world their offspring adore but that is alien to
them. Others are just as passionate as their children.
“We play together constantly,” says a dad with
green-tinted hair, wearing a suit sprayed green, his face
covered with black bars as he poses for pictures with his
identically decked-out son.
A few minutes later. The convention hall where we’re seated
is the largest at the Mandalay Bay. It’s completely packed
and the lights are off. All eyes turn toward the stage and
Lydia Winters, who—impossible not to recognize with her
short, shocking pink hair—is firing up the audience.
“This weekend is going to be awesome!”
Giant screens are mounted on both sides of the stage
so that those sitting farther back can see what’s happening.
They all show Lydia’s happy, glowing, almost cartoon-
character-like smile.
“So many people’s . . . lives have been changed by this
game!”
Next to the stage, just to the left, the weekend’s big star is
waiting for the signal to step up into the spotlight: Markus
Persson, dressed in jeans, well-worn sneakers, and a black polo
that’s a bit tight around the middle. As always, he’s wearing a
black fedora. Markus doesn’t know what to do with his hands
while he waits. He pulls absentmindedly at the hem of his shirt
before his hands land in his jeans pockets, thumbs out.
There is an ocean of five thousand people seated
before him—if seated is the right word, because many
of them stand up as the first of Markus’s colleagues
arrive onstage. Lydia Winters calls them up and one by
one they trudge onstage, shyly wave a little at the audience,
and line up beside her. Jens Bergensten—the programmer,
tall, lanky, his red ponytail hanging down his
back. Carl Manneh—the CEO, who is perfectly okay with
Lydia keeping the microphone. Jakob Porser—Markus’s
old friend and the cofounder of his company. The graphics
guy, Junkboy—no, his real name is never given in
public—who leaps onstage wearing a cardboard box
on his head and making victory signs for the audience.
They’re all Swedish men, all in their late twenties and
early thirties, and they all work at Mojang, the company
that produces Minecraft. Most days they sit and work at
their computers in a shabby apartment on AÅãsoÅNgatan, in
Stockholm. But this is no ordinary day.
This is the moment when the final version of Minecraft
will be released to the public. Which means that until
today, the five thousand people in the audience—and
several million others around the world—have been
playing an unfinished game. A kind of prototype, which
has earned Markus close to $70 million and created one
of the world’s most admired companies.
This is MineCon, the first convention dedicated entirely
to Minecraft. The event began as a random idea at
the Mojang headquarters on SoÅNdermalm, in southern
Stockholm. Markus Persson asked on his blog if anyone
would pay ninety dollars to go to a Minecraft convention
in Las Vegas. Within a few weeks more than 43,000 people
said they would, and the Mandalay Bay was booked.
The hotel is a forty-four-story monumental monstrosity
built entirely of gold-tinted glass. In its twenty-two
restaurants, smoke-filled poker dens, and meandering
indoor malls, you can easily spend several days without
leaving the hotel—exactly as intended. As a rule, casinos
in Las Vegas have no windows or clocks, so that gamblers
will continue to feed money into the machines throughout
the night. The desert gambling mecca is no place for
people with regular circadian rhythms.
The coming days will be an unparalleled spectacle,
bizarre for those unfamiliar with gaming conventions
in general and especially so for those who don’t know
Minecraft in particular. People will line up for hours to
get Markus’s autograph. A costume contest will nearly
degenerate into a riot. Two British men, known by millions
of fans from their YouTube channel, will be greeted
like celebrities when they play videos on the stage, showing
functioning electronic equipment built entirely within
Minecraft.
It’s not that surprising. Minecraft had grown into
an unprecedented success story well before MineCon.
Sixteen million players had downloaded the game; more
than four million of them had paid for it. Minecraft had
been praised by pretty much every gaming magazine and
website in the world. And after all, it’s a game so engrossing
that thousands of its most faithful fans have traveled
to Las Vegas to celebrate that it is finally finished.
We have come here to understand why. We want to ask
the costumed men and women what it is about Minecraft
that makes them love it more than any other game. And
not least of all, we want to know why Markus’s strange
creation has earned him such enormous sums of money.
For it was, of course, the money that made us take note
of Markus Persson in the first place. In late 2010, the
unassuming programmer began to pop up in interviews,
describing how he’d struck gold with his remarkable
game. He always displayed a modest, almost surprised
demeanor in the face of his success. He didn’t seem to
have any idea what to do with his millions.
It looked like an improbable business success, a story
of a quick breakthrough and of sudden riches, a shining
example of how the Internet can shake the foundations
of an industry and create empires within months. But the
closer we looked, the more difficult it was to fit Minecraft
into the usual frameworks. There was no successful marketing
strategy to point to, no business plan that held the
secrets to success. There was just one guy with his own,
slightly odd idea of what the gaming world needed. The
story that emerged had very little to do with polished
businessmen and fast deals. Instead, we found an idea
rooted in Markus’s childhood, one that could only blossom
outside the established framework of the gaming
industry.
Actually, it’s only now, seated a few yards from the
stage, that we fully understand what a star Markus is.
Lydia Winters continues her exuberant introduction as
we scan the crowd. There’s a woman crying in the row
in front of us, which is reserved for special guests. Her
cheeks are pierced and she has henna-colored hair and
red scars in intricate patterns on her arms. There is also
a short girl holding a camera, beaming with pride. Right
beside her, there’s an older Swedish gentleman and a
lady with shoulder-length, pure-white hair.
“This all started because of one person,” says Lydia.
If anyone had entered the hall at that moment without
knowing what was going on, that person would have
guessed she was talking about a prophet. The room
erupts in cheers.
“I think we need to do better than that. I think we need
to chant to get him up onstage.”
The whole audience responds to Lydia’s suggestion.
The roar is deafening. “Notch! Notch! Notch!” Few people
in the room know him as Markus.
Down beside the stage, thoughts race through Markus’s
head. What should he say? He has always hated speaking
in public. On Twitter, he writes for half a million people,
but this is different. Onstage, there’s no backing up and
no erasing what he’s said. It’s all live, going out directly,
both to people on-site and to those following the event
online.
Forty minutes earlier, he had asked for a drink to calm
his nerves. Someone put a glass of vodka in his hand.
Now he’s standing there trying to figure out if he’s drunk
or not. Shouldn’t he be more nervous? There was something
about the stairs too—he shouldn’t look out at the
audience when he walks up onstage, someone had said.
He might trip.
Markus carefully climbs onto the stage. He looks
self-conscious, but breaks out in a timid smile when he
holds up his hand to wave to the audience. The spotlights
seem to blind him completely. Lydia, whose neon-colored
hair is accentuated by her all-black clothing, tries to
get a few words out of Markus. He says something about
“grateful” and “cool.”
“I love you, Notch!” someone from the audience cries.
Markus squirms.
The stage decor consists of paper models and figures
resembling those in the game. One life-size human figure
looks exactly like Steve, the Minecraft protagonist.
There’s a green monster, some boxes, and a column of
blocks sporting a lever. The lever’s not actually connected
to anything, but the energy level in the room rises
when Markus approaches it.
“Are you ready for the official release of
Minecraaaaaaaaft?” Lydia roars.
The audience roars back. A techno beat begins to
pump. But Markus hesitates, grips the lever, lets it go
again. Camera flashes and the noise level in the hall
begin to approach the limits of human tolerance. Finally,
Markus gives the lever a push. Fireworks explode and
confetti shoots out over the sea of faces. The music gets
even louder and the programmers onstage break out
dancing, as Minecraft 1.0 is finally released to the world.
Markus, off to the side, just nods his head to the beat. At
that moment, a technician behind the stage tells us, four
thousand people are logging in to play Minecraft. Four
thousand per second, that is.
Jakob, the old friend from an earlier time, dances up
to Markus and receives a hug that lifts him off the floor.





Use the link below to read an excerpt of Minecraft! 

http://issuu.com/sevenstories/docs/pages_from_minecraft

Most helpful customer reviews

25 of 25 people found the following review helpful.
Notch is the man.
By Amazon Customer
This is how you get your minecraft crazy kid to read a book. My son loves this game and he is now engrossed in this book. The bonus is now he knows what big words like protagonist means. Two thumbs up!

6 of 6 people found the following review helpful.
Must Have For Minecraft Enthusiasts
By P. Farrell
Chances are you have played the huge sensation Minecraft. If you haven't, then chances are you won't like this book, so don't read any further.

This book tells you of the life of Minecraft's creator, Notch. You read about the hard times he has gone through, from his child hood, to today. It's very well written, and will definitely keep you interested. Now I've read some of the reviews on this book saying it's great for kids. I HIGHLY stress against letting kids read it as some of the language it uses isn't exactly appropriate, some of the situations are also not necessarily appropriate for kids.

It's a biography, and chances are if you like the person, you'll like the book.
4/5

1 of 1 people found the following review helpful.
A disappointment
By Cody Jones
Markus Persson won the lottery. Unfortunately, that doesn't make a very gripping tale.

Minecraft was successful from the start. You could draw a straight line between its earliest release and the sale to Microsoft. Sure, there were some problems along the way, but none were so big they could have jeopardized the popularity of Minecraft and the profits of its developers. A trademark legal case that cost $200k? A kerfuffle over an end user license agreement? I think the only reason these pad out the book is because the core story, the actual development of the game, is pedestrian.

So, the book focuses on context. How are indie games different than mainstream ones? Why are blocky graphics appealing? How did YouTube help launch Minecraft into the big leagues? What happens at Minecraft conventions? You might know the answers, or not.

I cannot help but compare this book to "Revolution in the Valley", or "Becoming Steve Jobs". One documents the gruelling effort of a skunk works team creating the first Macintosh, and would probably only appeal to engineers. The other covers the growth and maturation of a renowned CEO. In both cases there was adversity aplenty, which was overcome - sometimes quickly, sometimes years later, and sometimes, most sadly, not at all. Those are interesting stories. The creation of Minecraft is not.

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Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, by Daniel Goldberg, Linus Larsson PDF
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Selasa, 03 Maret 2015

[E140.Ebook] Download Management Information Systems, by R. Kelly Rainer, Brad Prince, Hugh J. Watson

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Management Information Systems, by R. Kelly Rainer, Brad Prince, Hugh J. Watson

The 3rd Edition of Management Information Systems promotes active learning like no other text in the market. Each chapter is comprised of tightly coupled concepts and section-level student activities that transport your students from passively learning about IS to doing IS in a realistic context.

The integration of Microsoft Excel and Access exercises at the end of every chapter enables students to practice their Microsoft application skills in the context of the chapter material.

  • Sales Rank: #74082 in Books
  • Published on: 2015-07-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.94" h x .79" w x 8.50" l, .0 pounds
  • Binding: Paperback
  • 576 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Impressive IT Textbook
By James Madison
This was required for a CIS class I recently took and as far as textbooks go it was pretty good. The professor didn't have us read all that much from it and so I was glad that Amazon allowed me to rent it fairly inexpensively. I thought the book read fairly easily and there were a lot of case studies and sidebar stories that were interesting to read and that complimented the class I was taking.

0 of 0 people found the following review helpful.
This was a very easy read and made my Information Systems class extremely easy
By Becca
This was a very easy read and made my Information Systems class extremely easy. I ended up with over a 100% in the class just by taking detailed notes from this book. I'm not tech-savvy at all but this book allowed me to understand the concepts I needed to know.

0 of 0 people found the following review helpful.
Four Stars
By salma h.
Good book, concrete examples, not very different from previous versions.
Can get very technical

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[W322.Ebook] Fee Download Introduction to Restoration Ecology (The Science and Practice of Ecological Restoration Series), by Evelyn A. Howell, John A. Harrington,

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Restoration ecology is a young field that integrates theory and knowledge from a range of disciplines, including the biological, physical, and social sciences as well as the humanities. This new textbook, written for upper-division undergraduates and first-year graduate students, offers a real-life introduction to the field and an interdisciplinary overview of the theory behind it.�
Developed by ecologists and landscape architects, each of whom has been involved in restoration research and practice for many years, the focus of the book is on providing a framework that can be used to guide restoration decisions anywhere on the globe, both now and in the future. The text is organized around a restoration process that has been tested and revised by the authors in their restoration ecology courses taught at the University of Wisconsin-Madison over the past thirty years.

Each chapter includes a series of "Food for Thought" questions that both help students review concepts and put them to work in solving conservation problems. The framework is designed to work with the uniqueness, uncertainty, messiness, and constraints inherent in any real-world restoration project.

Success in ecological restoration requires not only technical proficiency but also skill in the social, cultural, and political arenas. Introduction to Restoration Ecology can help students develop the skills they need to succeed in all of these areas and is a much-needed new resource.

  • Sales Rank: #229766 in Books
  • Brand: Brand: Island Press
  • Published on: 2011-10-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x 1.00" w x 8.50" l, 2.90 pounds
  • Binding: Hardcover
  • 436 pages
Features
  • Used Book in Good Condition

Review
"...does an admirable job and will deservingly find a place on most restoration bookshelves (or better yet, nightstands) and in many restoration classrooms. I heartily recommend it."
(Ecological Restoration)

"Howell et al. have undertaken a challenging task in distilling general principles from these specific circumstances."
(Restoration Ecology)

"The book is a well-organized compendium of current knowledge in restoration ecology and will provide a primary source on the topic for years to come"
(Journal of Planning Education and Research)

"One of the first textbooks in restoration ecology to apply engaging pedagogy with high production values..."
(Conservation Biology)

"Their formulations are cautious, flexible, and sensitive to the many ambiguities in the restoration process."
(Planning)

About the Author
Evelyn Howell, plant ecologist, and John Harrington, landscape architect, are Professors in the Department of Landscape Architecture, University of Wisconsin-Madison. Together they have taught a four-course restoration ecology sequence since 1984. Steve Glass, restoration ecologist, is Restoration Planner and Fire Manager at the University of Wisconsin-Madison Arboretum where he has been active in all phases of restoration since 1989.

Most helpful customer reviews

4 of 4 people found the following review helpful.
More focused on restoration process than ecological theory
By WaterRocks
This text was required for a restoration ecology class. The text steps through the different documents that would be used in a major restoration project and gives a good review of the complexity of project management. However, in my opinion, plodding through process steps dampens the interest in this important aspect of our relationship with the earth. The practitioners who wrote this book want to share their lessons on what works and what should be done. But in covering the details about how to manage the project, sometimes the why and how of restoration is overlooked. I found the implementation chapter and case studies the most important and interesting parts of the book because they spoke about what was actually done in the field, not the planning and reporting that went into the project. I would have liked more emphasis on monitoring techniques in various situations, but the wide scope of habitat and situations means that this book has to fall back on generalities with a few case studies.

Unfortunately, I can't imagine using this text as a reference in the future. Small restoration projects such as removing invasives in a particular location, or maintaining fields against encroaching trees, or planting native trees, might use the various steps in this book, but would not be likely to use all the documentation that is the focus of the book. A large restoration project would have structure imposed by the organization that was overseeing or funding the project.

In sum, I like this book partly because I think the topic is important, but to me, it's really a project management book with some case studies, not something that will inspire people to try to fix the habitats that humans have damaged or destroyed.

0 of 0 people found the following review helpful.
and it was in great shape! I also like the book itself--rather basic
By Dan Engel
The book arrived in a timely manner, and it was in great shape!

I also like the book itself--rather basic, but at least it's clear. It also offers many examples that make the textbook more interesting.

0 of 1 people found the following review helpful.
Shallow, plays in the puddles when you want it to go deep
By emily rosenauer
Painfully oversimplified. Might be good for a late middle school or early high school group.

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